Version Zero

Inspired by espresso and w3schools, lured by the talk of web developers of HTML5 as a “holy grail”, DukeZhou took out his trusty iPad 2, downloaded a simple text editor, and began to code. Out of a simple, recursive loop the gameboard manifested. An interface was added and rules applied. The was no diagram, no structure, yet somehow through a series of nested loops, order emerged. 32K of poorly written code was all that was needed to generate a stunning array of potential games. In the words of the Duke:

“We tested for over three years and never I never saw the same game twice. Even playing against myself, which I engaged in obsessively while analyzing strategies, reproducing a prior game was impossible. The array of possibilities is just too staggering. That’s why I worked so long to develop something based on Latin squares—it was the factorial expansion.”

“When I discovered the game, by which I mean the 5 core rules “dropped into my head” fully explicated, I knew I had something, but I could have no inkling of the nuance and depth. This awareness would only emerge once we started to play. The revelations were astonishing.”

“A strategy would emerge that would seem unbeatable, only to be overturned by a superior method. Mistakes can be costly, and superior pattern recognition and tactics allow one to gain the upper hand. You’d master one aspect, only to become aware of another level. The game became a virus in the brains of some players—in a very real sense it’s a struggle to bend chaos to your will and that can be addictive.”